Reference and Navigation
Reference and Navigation
How to Use This Chapter
This chapter provides a structured index and navigation guide to the regions, mechanics, and cartomancy tools of the Amaranthine Core.
For the cartomancy generator procedure, see §The Cartomancer’s Compass. For travel procedures and the Wilds hexcrawl, see §2.1.
Quick Reference by Region
| Region | Subgenre / Key Theme |
|---|---|
| Kahfagia | Creole thalassocracy, signal-lane politics, Lethai-ar infiltration |
| Ecktoria | Imperial decay, bureaucratic horror, the Vigil’s three faces |
| Acasia | Mercenary realism, cursed borderlands, the Curse Awakening |
| Vhasia | Courtly intrigue, fractured legitimacy, the wound of Lence |
| Viterra | Legal warfare, frontier justice, the Queen’s fragile peace |
| Thepyrgos | Vertical city, synod edicts, war between Witness and Ninth |
| Aeler | Survival horror underground, breath-counting, the pressure that thinks |
| Mistlands | Folk horror, bell-lines, salt as law, Direwood encroachment |
| Ykrul | Nomadic epic, Kon’reh geometry, hostage strings, wolf standards |
| Vilikari | Legal dualism, hybrid identity, frontier pragmatism |
| Black Banners | Mercenary realism, logistics-driven violence |
| Linn | Norse coastal saga, frost-bound oaths, Temple crusade |
| Ubral | Highland clan honor, wergild, geometry of grudges |
| Silkstrand | Mercantile intrigue, layered loyalties, the Ragman’s threads |
| The Wilds | Hexcrawl wanderlust, weather as character |
| Dungeons | Living infrastructure, survival horror, forgotten machinery |
| The Ways Between | Dream-death metaphysical, virtue and vice, the Thirteenth Stone |
Mechanics Index
Cultural Mechanics: See the “Cultural Mechanics” section in each region chapter
SB Spend Tables: See the “SB Spend Table” section in each region chapter
Boss Seeds: See the “Boss Seeds” section in each region chapter
Threshold Crossings: §1.1
Cross-Region Hooks
Acasia–Ecktoria: The Curse vs. the Flame; imperial ghosts
Vhasia–Viterra: The Belworth border; the Fenwood wound
Aeler–Mistlands: The Protectorate; bell-lines; salt and iron
Ykrul–Vilikari: The Foedus Stone; hostage strings; grazing rights
Kahfagia–Silkstrand: Sea lanes; the Spider’s web; dyewater trade
Thepyrgos–Viterra: Synod law vs. hedge-law; the Black River border