Travel Reference

“The road is not a ledger. It is a conversation. Speak carefully. Listen closely. And always leave something behind for the next traveler.”
— Dusana of the Raven Road

Core Travel Procedure

For each leg of a journey, draw 3–4 cards using the decks for your destination and controlling authority.

Set a travel timer by the highest rank:

On success, advance to the next leg; on failure, mark delay, debt, or diversion and resolve a consequence in the fiction.

The Amaranthine: A Textual Map

The Amaranthine is isomorphic to Earth’s geography:

Earth Amaranthine
Northern Europe Violet Steppe
The Alps Aelerian Mountains
Iberia + Morocco Kahfagia
Italy + France + Germany Ecktoria
Holy Roman Empire Acasia
Western Balkans Vhasia
Eastern Balkans Viterra (straddles Dolmis & Amaranthine)
Southwest Balkans Thepyrgos
Black Sea The Dolmis
Caspian Sea The Aberderrin
North Shore (Black Sea) Zakov
East Shore (Black Sea) Aelinnel, Aelaerem
South Shore (Black Sea) Viterra, Thepyrgos
North Shore (Caspian) The Linns
West Shore (Caspian) Mistlands (Payden’s Port)
South of Mistlands Aeler
Between Mistlands & Steppe Direwood
North of Aelaerem/Aelinnel, East of Aberderrin Valewood
Coastal strip where Valewood pulled back Thin Coast
North of Viterra, South of Aelerian Mountains Ubral

Wind Patterns: The Violet Steppe’s winds are reversed from our world. This affects trade routes across the steppe, sea routes in the Aberderrin, and the Direwood’s weather (storms come from the east).

Textual Map

                     ┌─────────────────────────────────────────────────────────┐
                     │                  THE VIOLET STEPPE                     │
                     │         (Northern Europe, reversed winds)              │
                     │                                                         │
                     │    ┌──────────────┐         ┌──────────────┐           │
                     │    │   YKRUL      │         │   KUVANI     │           │
                     │    │ (Wolf Banners)│         │ (Remounts)   │           │
                     │    └──────┬───────┘         └──────┬───────┘           │
                     │           │                        │                     │
                     │           │    DIREWOOD           │                     │
                     │           │   (Folk Horror)        │                     │
                     │           │         │             │                     │
                     └───────────┼─────────┼─────────────┼─────────────────────┘
                                 │         │             │
                ┌────────────────┼─────────┼─────────────┼────────────────────┐
                │                │         │             │                    │
                │    MISTLANDS   │         │   AELER     │                    │
                │  (Bells, Salt) │         │  (Dwarves)  │     VALEWOOD       │
                │    Payden's    │         │             │   (Empire Under    │
                │      Port      │         │             │      Leaves)       │
                │         │      │         │             │       │            │
                │         │      └─────────┼─────────────┼───────┼────────────┤
                │         │                │             │       │            │
                │         │    AELERIAN    │   UBRAL     │ THIN  │            │
                │         │   MOUNTAINS    │ (Highland   │ COAST │            │
                │         │   (The Alps)   │   Clans)    │       │            │
                │         │                │     │       │       │            │
                │         └────────────────┼─────┼───────┼───────┼────────────┤
                │                          │     │       │       │            │
                │        ┌─────────────────┼─────┼───────┼───────┼────────────┤
                │        │                 │     │       │       │            │
                │        │    ACASIA       │VHASIA│VITERRA│AELINNEL│ AELAEREM │
                │        │  (Broken       │(West │(East  │(Gnomes)│(Halflings)│
                │        │   Marches)     │Balkans)│Balkans)│        │          │
                │        │      │         │  │   │   │   │        │          │
                │        │      │         │  │   │   │   │        │          │
                │        │ SILKSTRAND     │  │   │   │   │        │          │
                │        │  (City of      │  │   │   │   │        │          │
                │        │  Bridges)      │  │   │   │   │        │          │
                │        │      │         │  │   │   │   │        │          │
                │        └──────┼─────────┼──┼───┼───┼───┼────────┼──────────┤
                │               │         │  │   │   │   │        │          │
                │    ┌──────────┼─────────┼──┼───┼───┼───┼────────┼──────────┤
                │    │          │         │  │   │   │   │        │          │
                │    │ ECKTORIA │         │  │   │   │   │        │          │
                │    │ (Marble &│         │  │   │   │   │        │          │
                │    │   Fire)  │         │  │   │   │   │        │          │
                │    │          │         │  │   │   │   │        │          │
                │    └──────────┼─────────┼──┼───┼───┼───┼────────┼──────────┤
                │               │         │  │   │   │   │        │          │
                │    ┌──────────┼─────────┼──┼───┼───┼───┼────────┼──────────┤
                │    │ KAHFAGIA │         │  │   │   │   │        │          │
                │    │(Creole   │         │  │   │   │   │        │          │
                │    │Thalassoc.)│         │  │   │   │   │        │          │
                │    │          │         │  │   │   │   │        │          │
                │    └──────┼─────────┼──┼───┼───┼───┼────────┼──────────┤
                │               │         │  │   │   │   │        │          │
                │    ┌──────────┼─────────┼──┼───┼───┼───┼────────┼──────────┤
                │    │   THE     │         │  │   │   │   │        │          │
                │    │ AMARAN-   │         │  │   │   │   │        │          │
                │    │  THINE    │         │  │   │   │   │        │          │
                │    │   SEA     │         │  │   │   │   │        │          │
                │    │ (Mediter-│         │  │   │   │   │        │          │
                │    │  ranean)  │         │  │   │   │   │        │          │
                │    │    │      │         │  │   │   │   │        │          │
                │    │    │      │         │  │   │   │   │        │          │
                │    └──────┼────┼─────────┼──┼───┼───┼───┼────────┼──────────┤
                │           │    │         │  │   │   │   │        │          │
                │    ┌──────┼────┼─────────┼──┼───┼───┼───┼────────┼──────────┤
                │    │      │    │THEPYRGOS│  │   │   │   │        │          │
                │    │      │    │(City of │  │   │   │   │        │          │
                │    │      │    │ Stairs) │  │   │   │   │        │          │
                │    │      │    │         │  │   │   │   │        │          │
                │    └──────┼────┼─────────┼──┼───┼───┼───┼────────┼──────────┤
                │           │    │         │  │   │   │   │        │          │
                │    ┌──────┼────┼─────────┼──┼───┼───┼───┼────────┼──────────┤
                │    │      │    │ THEONA  │  │   │   │   │        │          │
                │    │ ZAKOV│    │ (Island)│  │   │   │   │        │          │
                │    │(North│    │         │  │   │   │   │        │          │
                │    │ Shore)│   └─────────┼──┼───┼───┼───┼────────┼──────────┤
                │    │      │              │  │   │   │   │        │          │
                │    │      │    │ THE       │  │   │   │   │        │          │
                │    │      │   DOLMIS SEA │  │   │   │   │        │          │
                │    │      │  (Black Sea) │  │   │   │   │        │          │
                │    │      │              │  │   │   │   │        │          │
                │    └──────┴──────────────┴──┴───┴───┴───┴────────┴──────────┘
                │
                │    ┌──────────┐
                │    │  LINNS   │
                │    │(Skerries)│
                │    │     │    │
                │    │     │    │
                │    │  ABERDERRIN SEA (Caspian Sea)
                │    │     │    │
                │    │     │    │
                │    └─────┴────┘
                │
                │    LINNS "SAIL OVER LAND" (Portage)
                │    around the mountains to reach the Dolmis
                │    via the Thin Coast

Route Tables

The Amaranthine Coastway (West to East)

Kahfagia Ecktoria Acasia Silkstrand Vhasia Viterra Thepyrgos

Leg Origin Destination Gateway Deck Diamond Timer
1 Kassamira (Kahfagia) Ecktoria Capital Port Coastal shipping Ecktoria Convoy Letter 6
2 Ecktoria Silkstrand (Acasia) Coastal shipping Acasia Exchange Pass 6–8
3 Silkstrand Marcott (Vhasia, west Balkans) River/coastal Vhasia Letters Patent 6
4 Marcott Fairport (Viterra, east Balkans) River/coastal Viterra Customs Seal 6
5 Fairport Thepyrgos (southwest corner) Black River Thepyrgos Harbor Pass 6–8

The Dolmis Circuit (Circum-Dolmis)

Fairport (Viterra) Theona Zakov Aelinnel Aelaerem Thin Coast Valewood back to Fairport

Leg Origin Destination Gateway Deck Diamond Timer
1 Fairport (Viterra, west shore) Theona (island in Dolmis) Island crossing Theona Moot Token 6
2 Theona Zakov (north shore) Sea lane Zakov Harbor-Green 6–8
3 Zakov Aelinnel (east shore) North coast Aelinnel Tide-Path Key 6
4 Aelinnel Aelaerem (south of Aelinnel) Coast road Aelaerem Host-Right Bough 4
5 Aelaerem Thin Coast (Valewood coast) Coastal strip Valewood Way-Cord 6
6 Thin Coast Valewood interior Forest road Valewood Truce-Bough 6

The Aelerian Passes (North-South Through the Mountains)

Vhasia/Viterra/Ubral Aeler Gates Mistlands Direwood Violet Steppe

Leg Origin Destination Gateway Deck Diamond Timer
1 Marcott (Vhasia) Aeler Gate Mountain pass Aeler Underway Pass 6–8
2 Fairport (Viterra) Aeler Gate Mountain pass Aeler Underway Pass 6–8
3 Ubral (north of Viterra) Aeler Gate Mountain pass Aeler Pass-Ring 6–8
4 Aeler Gate Payden’s Port (Mistlands) Underway/crossing Mistlands Ward-Salt 6
5 Payden’s Port Direwood (between Mistlands & Steppe) Forest crossing Mistlands Lantern Writ 6–8
6 Direwood Violet Steppe Forest-to-steppe Ykrul Foedus Seal 8

The Shadow Corridors (Valewood Coast)

Thin Coast ↔︎ Valewood ↔︎ Mistlands (north-south)

Leg Origin Destination Gateway Deck Diamond Timer
1 Thin Coast (south) Thin Coast (north) Coastal strip Valewood Way-Cord 6
2 Thin Coast (north) Payden’s Port (Mistlands) Forest/shadow Mistlands Lantern Writ 6–8
3 Thin Coast Zakov Sea/shadow Zakov Pilot Token 6

The Linn Raid Routes (Portage)

Linn Skerries Portage (over land) Dolmis (via Thin Coast)

Leg Origin Destination Gateway Deck Diamond Timer
1 Linn Skerries (Aberderrin north shore) Thin Coast Portage (sail over land) Linn Thing Ruling 6
2 Thin Coast Dolmis Sea Sea lane Zakov Escort Writ 6
3 Thin Coast Zakov Sea lane Zakov Pilot Token 6
4 Thin Coast Aelinnel (Dolmis east shore) Sea lane Aelinnel Tide-Path Key 6

The Steppe Frontiers

Ykrul ↔︎ Vilikari ↔︎ Ecktoria/Acasia ↔︎ Black Banner Territories

Leg Origin Destination Gateway Deck Diamond Timer
1 Ykrul Winter Camp Foedus Stone (Vilikari) Wolf Road Vilikari Foedus Renewal 6–8
2 Foedus Stone Ecktoria/Acasia border Steppe road Wilds Remount Chit 6
3 Ecktoria/Acasia border Black Banner Camp Frontier Black Banner Safe-Conduct 6–8
4 Black Banner Camp Ykrul Territory Steppe road Ykrul Paiza Tablet 6–8

The River Roads

Belworth: Forms the boundary between Vhasia (west) and Viterra (east). The Black River forms most of the border between Viterra and Thepyrgos.

Leg Origin Destination Gateway Deck Diamond Timer
1 Marcott (Vhasia) Pont-du-Tithe River Vhasia Letters Patent 4–6
2 Pont-du-Tithe Fairport (Viterra) River Viterra Customs Seal 4–6
3 Fairport Black River bend River Viterra Portage Pass 6
4 Black River bend Thepyrgos River Thepyrgos Harbor Pass 6

The Green Gate Hops (Aelinnel)

Aelinnel (east shore) ↔︎ Aelaerem (south) ↔︎ Valewood (north)

Leg Origin Destination Gateway Deck Diamond Timer
1 Aelinnel Coast Green Gate Tide path Aelinnel Tide-Path Key 4–6
2 Green Gate Aelaerem Downs Forest road Aelaerem Host-Right Bough 4
3 Green Gate Valewood Phasing gate Valewood Way-Cord 6

The Astroegro Straits (Thepyrgos Control)

Thepyrgos ↔︎ Amaranthine ↔︎ Dolmis (The hinge between seas)

Leg Origin Destination Gateway Deck Diamond Timer
1 Thepyrgos Astroegro Straits Chain/boom Thepyrgos Harbor Pass 6
2 Astroegro Straits Amaranthine Sea Sea lane Kahfagia Pilotage Token 6–8
3 Astroegro Straits Dolmis Sea Sea lane Zakov Corsair Charter 6–8

Ubral Routes (North of Viterra, South of Aelerian Mountains)

Ubral ↔︎ Viterra ↔︎ Aeler (via passes)

Leg Origin Destination Gateway Deck Diamond Timer
1 Ubral Highlands Fairport (Viterra) Mountain pass Ubral Guide’s Braid 4–6
2 Ubral Highlands Aeler Gate Mountain pass Aeler Pass-Ring 6–8
3 Ubral Highlands Vhasia (west) Mountain pass Ubral Shelter Writ 6

Gateway Control Points

Gateway Control Points
Gateway Deck Diamond Source Typical Leverage
Kassamira (Kahfagia) Kahfagia Kahfagia Convoy letter; lantern-law warrant; pilotage token
Ecktoria Capital Port Ecktoria Ecktoria Berth priority; coin-house credit; procession permit
Silkstrand Acasia Acasia Exchange floor; condotta; watergate priority
Marcott (Vhasia) Vhasia Vhasia Letters patent; safe-conduct; fairground precedence
Fairport (Viterra) Viterra Viterra Customs seal; ferry priority; Dawn escort
Thepyrgos (boom) Thepyrgos Thepyrgos Harbor pass; crane allotment; Synod indulgence
High-Mist Pass Aeler Aeler Underway pass; Key-Writ; Breath time allotment
Payden’s Port Mistlands Mistlands Lantern writ; ward-salt; wraith indemnity
Thin Shore (Valewood) Valewood Valewood/Mistlands Way-cord; dew-mirror; lantern writ
Green Gate (Aelinnel) Aelinnel Aelinnel Tide-path key; host-right bough; salt license
Ubral Passes Ubral Aeler/Ubral Pass-ring; shelter writ; guide’s braid
Thing-Holm (Linn) Linn Linn Thing ruling; harbor-green; escort writ
Foedus Stone (March) Vilikari Vilikari/Ykrul Foedus renewal; remount allotment; hostage treaty
Zakov Roadstead Zakov Zakov Harbor-green chit; corsair charter; pilot token
Black Banner Camps Black Banner Black Banner/Ykrul/Vilikari Safe-conduct; remount chit; clan truce
Pont-du-Tithe (Belworth) Vhasia/Viterra Vhasia/Viterra Dual charter; safe-conduct; duel sanction
Tarlington Falls Viterra Viterra Lift priority; portage pass; County Thing ruling
Theona Moot Theona Theona Moot token; Green Host immunity; ferry right

Special Rules & Taboos

Mode Rules

Sea Legs (Amaranthine/Dolmis/Aberderrin)

If Theona or Valewood 9s show up anywhere in the seed, add an omission or taboo to the leg (a missing step, an unsaid name).

Passes & Underways (Aeler)

Any A may convert a surface route to an under-route. Diamond from Aeler always codifies outcomes—no roll—for sealed doors, breath time, and escorted segments.

Rivers

Bridges, booms, and law in Ecktoria/Viterra; reed-mazes and bell-lines in Mistlands/Linn waters.

Frontier Blends

When origin and destination disagree on law, draw two Diamonds (one from each law) and choose which you will be judged by at the end of the leg.

Theona / Valewood 9s

Whenever a 9 appears in a seed involving Theona or Valewood, add an omission: a missing step, an unsaid name, an unseen guest. If the 9 is a Diamond, you may break the taboo once—someone will come to collect.

Aeler Aces

An A can rewire routes beneath the mountains. You may swap your Spade to Aeler (keeping the other seed cards) and continue under-vault procedures.

Echoing Omens

Any A adds a motif you can echo later (ash on the wind, a bell heard underground, a landmark that returns elsewhere). Make the world feel like it remembers.

Zakov Overlay: Gatekeepers

Draw one micro-card each time you enter, shift wharfs, or depart Zakov. Combine with the normal seed.

  1. Bureaucrat Quirk — stamps only at eighth bell; night filings need a Night Magistrate countersign.

  2. Required StampHarbor-Green chit for boom passage this tide; without it, DV +1 on all port checks.

  3. Preferred Gratuity — figs or lamp oil; wrong gift offends, marking 1 Exposure on your port reputation.

  4. Audit Trap — “contraband tallies”; if carrying bell-metal or dyestuffs, start a 4-seg Inspection timer.

  5. Local Courtesy — speak the Dock Oath (short pledge not to knife on planks) or suffer Desperate position in brawls.

  6. Shortcut RumorSmuggler’s Ladder on the sea wall; spend a (Ladder Map) to skip one queue.

  7. Pilot’s Privilege — a Pilot Token bumps you ahead on boom lift; otherwise pay tow or lose 1 segment.

  8. Silent Court — the Black Bishop is sitting tonight; legal Clubs escalate by +1 SB if you contest a ruling.

Pace, Timers, and Consequences

SB Note. Re-rolling 1s does not erase their SB; any new 1s on the re-roll add more SB.

Story Beat (SB) Menus

Universal SB Spend Menu

End-of-leg conversion (optional): Unspent SB convert to world motion at a rate of 3 SB tick 1 Front (GM choice).

Sea (Amaranthine/Dolmis/Aberderrin)

Passes & Underways (Aeler)

Rivers (Belworth & friends)

Shadow Corridors (Valewood/Mistlands)

Steppe Frontiers (Ykrul/Vilikari/Black Banner)

Ports & Forums (Marcott, Fairport, Silkstrand, Thepyrgos, Zakov)

Diamond & Exposure Interactions

Worked Itineraries

West-to-East Coastal Haul (Kahfagia Viterra)

Leg 1: Kassamira Ecktoria

Seed: Ecktoria Spade (Aqueduct arcades), Ecktoria Heart (Coin-house factor), Wilds Club (gale), Kahfagia Diamond (convoy letter).

Clock: 6. Read: cross under coin-house eyes with convoy priority; bad weather strains schedules.

Leg 2: Ecktoria Silkstrand

Seed: Acasia Spade (Three-Queens Bridge), Acasia Heart (Dyers’ Guildmistress), Acasia Club (loom strike), Acasia Diamond (Exchange pass).

Clock: 6–8 depending on unrest.

Leg 3: Silkstrand Marcott

Seed: Vhasia Spade (Pont-du-Tithe), Vhasia Heart (Parlement clerk), Vhasia Club (coin rumor), Vhasia Diamond (letters patent).

Leg 4: Marcott Fairport

Seed: Viterra Spade (Fairport tideworks), Viterra Heart (shipwright), Linn Club (boom lifts), Viterra Diamond (customs seal).

Clock: 6.

Acasia Mistlands (Forgotten Pass + Under-Gate)

Leg 1: Silkstrand Aeler Gate

Seed: Aeler Spade (Avalanche gallery), Aeler Heart (Geometer), Aeler Club (Engineer requisition), Aeler Diamond (Underway Pass).

Leg 2: Gate Mistlands

Seed: Mistlands Spade (Bell-Line levee), Mistlands Heart (Bell-warden), Mistlands Club (wraith crossing), Mistlands Diamond (Ward-salt).

Thin Shore Zakov Corridor

Leg 1: Payden’s Port Thin Shore

Seed: Valewood Spade (Green lane), Mistlands Heart (Protectorate clerk), Mistlands Club (bell failure), Mistlands Diamond (Lantern writ).

Leg 2: Thin Shore transit

Seed: Valewood Spade (Unfound stile), Valewood Heart (Path-warden), Valewood Club (Sweet wind), Valewood Diamond (Way-cord).

Rule of 9s applies.

Frontier Mediation (Ykrul ↔︎ Vilikari)

Leg: Foedus Stone parley

Seed: Vilikari Spade (Foedus Stone), Ykrul Heart (Noyan envoy), Wilds Club (rasputitsa), Vilikari Diamond (Foedus Renewal).

Blend: also draw a Ykrul Diamond (Paiza). Choose which law saves your schedule.

Worked Itinerary: Thin Shore Zakov Theona (Corsair Jobs)

Leg 1: Payden’s Port Thin Shore (Shadow Corridor)

Seed: Valewood (Green lane / Unfound stile); Mistlands (Protectorate clerk); Mistlands (bell-line failure); Mistlands (Lantern Writ).

Clock: 6. Rule of 9s: any 9 adds an omission (missing step/name).

Leg 2: Thin Shore Transit (Skirting toward Zakov)

Seed: Valewood (Sea-mist arcade); Valewood (Path-warden); Valewood (Sweet wind); Valewood (Way-cord).

Clock: 6. Note: spending Way-cord negates one Sweet wind lie.

Leg 3: Approach to Zakov (Roadstead & Booms)

Seed: Zakov (Boomhouse or Red Wharf); Zakov (Pilot-Matron or Night Magistrate); Zakov (Boom Drop or Customs Sweep); Zakov (Harbor-Green Chit or Pilot Token).

Clock: 6–8 (apply the Gatekeepers overlay draw on arrival). If a 9 shows: Missing Ninth—remove one critical step/name until paid in favors.

Leg 4: Corsair Job Inside Zakov (Pick 1)

A) Lift a Hull from Drydock Four
Zakov (Drydock Four); Zakov (Corsair Quartermaster); Zakov (Admiralty Audit); Zakov (Shipwright’s Lien Release).
Goal: tow a seized hull at night; Lien Release avoids bond but flips a debt later.

B) Court the Black Bishop for Indulgence
Zakov (Black Bell Tower); Zakov (Black Bishop); Zakov (Bounty Proclamation); Zakov (Magistrate’s Hush).
Goal: seal a case/docket so a rival can’t use it. Hook: rumor must be paid (coin or gossip).

C) Smuggler’s Ladder Run
Zakov (Lantern Ladder); Zakov (Lampman); Zakov (Informant Flip); Zakov (Smuggler’s Ladder Map).
Goal: bypass boom eyes with a wall-stair. Complication: your tip was sold twice.

Leg 5: Zakov Theona (Isles & Moot)

Seed: Theona (Uncounted Bridge); Theona (Matron of Wells or Moot Envoy); Linn (fogfall raids); Theona (Moot Token).

Clock: 6–8. Taboo: do not count the steps aloud; breaking it imposes Controlled on all isle bargains this scene.

Leg 6: Theona Contract (Pick 1)

A) Raid-Truce at the Skerries
Theona (Tide caves); Theona (Isle Moot Envoy); Theona (Muster drum); Theona (Raid-truce Ribbon).
Goal: secure safe passage window; failure triggers a Linn muster timer.

B) Deliver the Ledger Shard
Theona (Well-yard); Theona (Matron of Wells); Zakov (Debt Call follows you); Theona (Sanctuary Night).
Goal: hide a Zakov debt long enough to copy data; sanctuary buys time.

Steppe Passage: Black Banner Territory

Leg: Foedus Stone Black Banner Camp

Seed: Ykrul/Vilikari (Wolf Road milepost or Foedus Stone); Black Banner (Clan Elder or War Captain); Wilds (Rasputitsa or Remount Sickness); Black Banner (Safe-conduct or Remount Chit).

Clock: 6–8. Complication: Foedus recall may invalidate your papers.

Leg: Black Banner Camp Ykrul Territory

Seed: Ykrul (Winter camp ring or Khagan’s way-station); Ykrul (Khatun of the Ring or Noyan envoy); Frontier (Hostage protocol or Feud spark); Ykrul (Paiza tablet or Foedus seal).

Clock: 6–8. Note: Choose which law applies—Black Banner customs or Ykrul traditions.

Quick Reference: Routing Options

From Acasia/Silkstrand

From Ecktoria

From Vhasia (West Balkans)

From Viterra (East Balkans, straddles seas)

From Thepyrgos (Southwest corner)

From Ykrul/Vilikari

From Mistlands/Aeler

From Ubral

From Linns

From Valewood