The Complete Worldbook

Preparing your next session

Start with Run a region: quick reference, then choose the chapter you need. Each regional chapter opens with a playable campaign seed and three-clock example. Keep Three Clocks at the table handy instead of tracking every regional timer at once.

A Gazetteer of the Known Realms

How to use this book

This is the broad setting gazetteer in Travel. You can prepare a session by learning one region; the whole world is a reference to return to, not a reading assignment before play.

The complete chapter list follows. You can return here whenever you need a different route through the book.

  1. Chapter 1Preface: Four Voices at One Table
  2. Chapter 2The Cartomancer's Compass
  3. Chapter 3On Obligation and Trade
  4. Chapter 4The Amaranthine Sea & Northern Shores
  5. Chapter 5The Northern Reaches
  6. Chapter 6The Eastern Dolmis & The Valewood
  7. Chapter 7The Southern Realms (Akilan)
  8. Chapter 8The Way of Silk
  9. Chapter 9Dhahara — The Kingdom of Brass
  10. Chapter 10The Eastern Realms
  11. Chapter 11The Spaces Between
  12. Chapter 12World Travel & Gateways
  13. Chapter 13Story Beat (SB) Menus
  14. Chapter 14The Ninth Words of the Black Ledger of Khasurah
  15. Chapter 15Colophon