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๐Ÿฎ The Lantern at Dusk

Tier I 1โ€“2 Sessions Starter Adventure Author: Nicholas A. Gasper

A terrible blight is spreading from the old barrow in the hills โ€” the same barrow where a cursed lantern was buried centuries ago. The lantern must be brought to a stone circle in the valley to break the curse. But the barrow is not empty.


Reading an encounter badge. Each badge names a DV and a Position. It does not name a dice pool, and that is deliberate: the pool is Attribute + Skill, chosen from how the player says they are going about it. Two characters can attempt the same encounter with different pools and both be right. Where an approach is obviously the intended one, the badge says so; where it does not, ask what they are doing and build the pool from the answer.

๐Ÿ“– What the Party Knows

โฑ๏ธ Timers

๐Ÿ’€ Barrow Collapse 0/6
Ticks on failure inside. At 6, entrance seals.
๐Ÿƒ Lena's Agenda 0/4
Ticks each scene inside. At 4, Lena takes the lantern first.

๐ŸŽญ Scenes

๐Ÿชจ Scene 1 โ€” The Entry
The barrow entrance is a narrow stone passage. A faint green glow pulses from deeper inside. A cave-in blocks the way.
Roll: Body + Athletics (DV 3, Controlled)
๐Ÿ‘ป Scene 2 โ€” The Spirit Corridor
The passage widens into a hall where three Duskwights drift. They do not attack unless provoked, but they will not let anyone pass without an offering.
Roll: Presence + Sway (DV 3, Controlled) โ€” Offer a memory or a secret.
๐Ÿฎ Scene 3 โ€” The Lantern Chamber
The lantern sits on a stone altar. Quick Lena is there, trying to pry it loose.
Roll: Presence + Sway (DV 3, Controlled) โ€” Confront Lena.
๐Ÿƒ Scene 4 โ€” Escape
After you take the lantern, the barrow begins to collapse in earnest. The party needs 3 successes before 2 failures to escape.
Roll: Appropriate Attribute + Skill (DV 3, Desperate) โ€” Group Skill Challenge.
โœจ Resolution โ€” Breaking the Curse
Return the lantern to the stone circle. Breaking the curse requires a simple ritual.
Roll: Spirit + Lore (or Arcana) (DV 2, Controlled)

๐Ÿ‘ค Key NPCs

Elder Sarai
Village elder of Duskwood
Quick Lena
Rival treasure hunter
Duskwights
Restless spirits (3)

๐Ÿ“ Locations

The Old Barrow
A moss-covered stone mound on a hill overlooking Duskwood.
The Stone Circle
A ring of standing stones in the valley below the barrow.

๐Ÿ“ˆ Advancement

Each PC earns 6โ€“10 XP at the end.


The Lantern at Dusk โ€” A Fate's Edge Starter Adventure
ยฉ Nicholas A. Gasper โ€” For use with the Fate's Edge RPG

โš”๏ธ Bestiary

Duskwight โ€” TL 2, Armor 0, Harm 2, Harm Levels: 3 (standard). Undead.
A barrow-spirit worn thin by waiting. It does not attack the living; it obstructs them, and takes offence at being walked past. Three drift in the hall, and they act together or not at all.
SB Spends: 1 โ€” Cold Question: it asks something the barrow wants answered; refusing costs 1 Fatigue. 2 โ€” Close the Way: the passage behind the party fills with grave-cold and cannot be used this scene. 3 โ€” Take the Toll: it lays hands on a PC, dealing Harm 1 and taking with it a small memory the player names.
Weakness: An offering freely given โ€” a memory, a secret, a name spoken aloud โ€” lets the whole party pass without a roll. They are not guards. They are collectors, and they have been very patient.