The Amaranthine

Preparing your next session

Start with Run a region: quick reference, then choose the chapter you need. Each regional chapter opens with a playable campaign seed and three-clock example. Keep Three Clocks at the table handy instead of tracking every regional timer at once.

The Core Setting Book

How to use this book

The Amaranthine is the core setting book, found under Travel in the web client. Begin with its voices and reference guide, then read the region or kind of place your characters will encounter.

The complete chapter list follows. You can return here whenever you need a different route through the book.

  1. Chapter 1Preface: Three Voices
  2. Chapter 2Reference and Navigation
  3. Chapter 3The Cartomancer's Compass
  4. Chapter 4On Obligation and Trade
  5. Chapter 5Travel Reference
  6. Chapter 6The Amaranthine Sea & Northern Shores
  7. Chapter 7The Northern Reaches
  8. Chapter 8The Eastern Dolmis
  9. Chapter 9The Spaces Between
  10. Chapter 10The Wilds, Dungeons, and Ways Between
  11. Chapter 11The Memory Closes
  12. Chapter 12Coda: A Random Encounter (Not Really) at the Three-Mugs Inn