Appendix I: Session Zero Checklist Handout

Fate's Edge GM Guide — Appendix I

Session Zero Checklist

Use this checklist during your Session Zero. Write down the answers where everyone can see them.

  1. Lines & Veils — What content is off-limits (Lines) or only implied (Veils)?
  2. Tone — Cinematic action? Grim survival? Political intrigue? Dark horror? Mix of several?
  3. Campaign length — One-shot, short arc (3–6 sessions), or long campaign (12+ sessions)?
  4. Character hooks — Each player shares one goal and one fear for their character.
  5. Patron interest — Which Patrons (if any) are already watching the party?
  6. Starting situation — Where does the story begin? (Use the Crown Spread or a simple opener.)
  7. House rules — Any optional subsystems (Threat Pool, Deck of Consequences, etc.) you plan to use?
  8. Scheduling & attendance — How often do you meet? What happens if a player misses a session?
  9. Player-GM contract — Remind the table: "We are co-creators, not adversaries."
  10. Resource mindset — "Boons are not XP tokens. Spend them. Embrace failure."
  11. Patron expectation — "They are allies who demand payment — embrace it."
  12. Flavor is free — Encourage descriptive narration for all actions, not just magic.