Appendix I: Session Zero Checklist Handout
Fate's Edge GM Guide — Appendix I
Session Zero Checklist
Use this checklist during your Session Zero. Write down the answers where everyone can see them.
- Lines & Veils — What content is off-limits (Lines) or only implied (Veils)?
- Tone — Cinematic action? Grim survival? Political intrigue? Dark horror? Mix of several?
- Campaign length — One-shot, short arc (3–6 sessions), or long campaign (12+ sessions)?
- Character hooks — Each player shares one goal and one fear for their character.
- Patron interest — Which Patrons (if any) are already watching the party?
- Starting situation — Where does the story begin? (Use the Crown Spread or a simple opener.)
- House rules — Any optional subsystems (Threat Pool, Deck of Consequences, etc.) you plan to use?
- Scheduling & attendance — How often do you meet? What happens if a player misses a session?
- Player-GM contract — Remind the table: "We are co-creators, not adversaries."
- Resource mindset — "Boons are not XP tokens. Spend them. Embrace failure."
- Patron expectation — "They are allies who demand payment — embrace it."
- Flavor is free — Encourage descriptive narration for all actions, not just magic.