Player's Guide
Your Path to Adventure in the Amaranthine Sea and Beyond
How to use this book
This book follows your character from the first choices to a continuing campaign. Begin with the procedures you need to play, then use the specialist chapters as references.
- First character: Quickstart, then Character Creation, then Core Mechanics. Build your character and learn how to resolve an action before comparing every option.
- Choosing abilities: Talents, then Magic, then Your First Magical Character. Read the prerequisites and costs of the options you choose, alongside their full procedure.
- Between sessions: Advancement, then Assets and Followers, then Downtime. Return to these chapters when your character grows or makes plans away from the immediate action.
- Finding a place in the world: World Regions and Cultures, then World Powers and Patrons, then Character Backgrounds. Connect your character to a region, people, and relationships. The Travel category contains the longer setting books.
The complete chapter list follows. You can return here whenever you need a different route through the book.
- Chapter 1Quickstart
- Chapter 2Character Creation
- Chapter 3Core Mechanics
- Chapter 4Magic
- Chapter 5Healing
- Chapter 6Talents
- Chapter 7Advancement
- Chapter 8XP Paths
- Chapter 9Your First Magical Character
- Chapter 10Assets and Followers
- Chapter 11Downtime
- Chapter 12World Regions and Cultures
- Chapter 13World Powers and Patrons
- Chapter 14World Interaction
- Chapter 15Currency Free Economy
- Chapter 16Character Backgrounds
- Chapter 17The Legacy Engine
- Chapter 18Enhanced Player Play
- Chapter 19Appendix Quick Reference